Giving a delivery date for a project still full of unknowns
The Product Leaders work group on when to ask for an estimate, what to say on day one and how a forecast should narrow.
Updated
Give a range and the decisions that move it, resolve the unknowns on the path to customer value first, and re-forecast as each milestone comes back with real input.
- Check that the team understands the problem. Shaun Clowes treats pushback on a date that quotes the time, scope and resources triangle as a diagnostic. Usually the team doesn't understand the problem, doesn't believe it's worth solving, or is afraid of what it doesn't know. He spends the early part of a big project getting the team close to the customer and the hard technical parts, then asks for the estimate.
- Start with a range and the levers that move it. On day one Kevin Yien gives stakeholders a wide range and the decisions that set the date: segment, job, pathways and surfaces. The range narrows as each is decided. He would resolve the unknowns on the path to customer value first and cut the hard edge case nobody asked for.
- Re-forecast at each milestone. Tamar Yehoshua forecasts against milestones that each produce something people outside the team can react to. For long infrastructure work at Slack, the team tracked one metric, such as the share of code migrated, and read the end date from its slope.
- Commit to this quarter only. At Coda, Lane Shackleton moved to 'quarterly plus' OKRs: commit to this quarter's work, list the milestones, decisions and risks already visible for the next one without dates, and re-plan each quarter. He also warns about hidden drains on capacity, such as a support rotation.
- Prototypes narrow only part of the range. Ravi Mehta says AI prototypes settle customer questions in days but hide integrations, scale, edge cases, migrations and security. He would give each of those a time-boxed spike, keep the range wide until the spikes come back, and state the date as a probability to score afterward.
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Frequently Asked Questions
What goes into a good product strategy?
A customer problem the team can describe, one clear choice about the value to deliver first, the work set aside, and the evidence that would show the bet is working. It should let the team explain a specific 'no' to an important customer.
How do you tell a product strategy from a roadmap?
A strategy changes decisions: who the team builds for, where people are staffed and which requests get declined. Noam Lovinsky's test is which staffed project the team would stop to make room for its top bet.
How do you run customer interviews that change what you build?
Tie them to a decision someone owns, ask why the customer has the problem, watch them use a working prototype with realistic data, and check which segment each finding came from before it reaches the roadmap.
How do you scope an MVP?
Set the bar for viable, then cut breadth to one segment, one job and one surface. Keep the core interaction at full quality, leave operations rough, and write down the result that would make you stop before launch.
How should a product team handle feature requests?
Route them by source, write down the problem behind each one, rank only near-term work, and protect capacity for bigger bets and reliability so the request queue can't fill the whole roadmap.
How do you tell whether a new feature worked?
Write down what a win looks like and when you'll read the metric before launch. Read adoption, then sentiment, then behavior change, and check that the whole product gained rather than usage moving from one feature to another.
How do product managers keep stakeholders aligned on scope?
Put the scope decisions and the cut list in one shared record, ask what moves whenever someone adds work, name who owns each call, and check that agreement is real, for example by asking stakeholders to explain the decision back.
How is AI changing the way product teams are organized?
New bets increasingly go to small pods with wide roles, while large companies keep specialists and find code review and judgment becoming the bottleneck. Either way, someone on the team still has to push for the user.
What makes a product brief useful?
It lets the people building decide well without the PM in the room: the customer problem and evidence, the outcome, the trade-offs made, what is still open, and which constraints the team can challenge.


