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Where AI saves time in design and content work, and where it doesn't

The AI Product work group on design exploration, prototypes, first drafts and the slow parts, with examples from Webflow, Snap and a 48-hour hackathon build.

Updated October 13, 2026

AI makes exploration and first drafts fast: design variations in minutes, throwaway prototypes, a site from one prompt. The slow parts are now judging which draft is good and making that draft match your product.

  • Explore more directions. Sachin Rekhi asks prototyping tools like Bolt and Magic Patterns for several layouts at once and combines the best parts. Cheap prototypes let a team build several, test them and keep the winner. He suggests one baseline prototype with the product's functionality and styles, so new work matches the product from day one.
  • First drafts come fast. Rachel Wolan has Claude interview her about her week, research the last two weeks and draft a 1,000-word post that used to take her three or four hours. By early 2026, 22%+ of new Webflow sites started in its AI Site Builder. Sharmeen Browarek Chapp and a co-builder shipped Bukkit, a social bucket list app, in under 48 hours at a Lovable hackathon.
  • Keep AI where the work happens. Shishir Mehrotra says the "AI detour" of switching tools, prompting and pasting results back eats the time the model saved. Rachel's team put inline copy generation inside the Webflow editor for the same reason.
  • Judging and scope stay slow. With 10 AI drafts, someone still has to pick the good one and explain why, which Shishir calls taste. Sharmeen adds scope: when every fix feels like one prompt, hours go to polish. She would plan for ramp-up time, since her team's gains came later in the build as prompts got sharper.
  • Question the old defaults. Jack Brody, drawing on his Snap days, suggests teams question old conventions before using AI's speed to try many approaches. He says capable models often let a team build the breakthrough first and then work out which problem it solves, so designers spend more time productizing new capabilities than executing a set spec.

Group chat with Sachin, Rachel, Shishir, Jack, Sharmeen — the AI Product work group

Question:

Where does AI speed up design and content work?

Sachin Rekhi
Sachin RekhiFounder and CEO of Notejoy. Former Head of Product for Sales Solutions at LinkedIn
The biggest speedup I see is in design exploration. Product teams used to wait days for a designer to come back with one or two mockups. Now I ask Bolt or Magic Patterns to "explore multiple designs for this" and get a detailed layout, a compact layout, a card style and a timeline view in minutes. Bolt and Magic Patterns gave me very different directions even though both run on Claude models, so I often pull variations from several tools and combine the best parts. I now produce far more design variations with AI than I ever could with my human design partner.sachinrekhi
The second speedup is going from mockup to working prototype. Prototypes used to be too expensive to throw away 90% of them. AI makes throwaway prototypes about as fast as waiting for a mockup, so you can build several, test them, and keep the winner. The Claude Code team at Anthropic works this way: they prototype features, dogfood them internally, and ship the ones people actually use.sachinrekhi
Most of the time you save gets lost to inconsistency, so I fix that once. One person dials in a baseline prototype that has your product's base functionality and styles, and the team builds every future feature prototype on top of it. That way new work matches the product from day one.sachinrekhi
On the content side, the gain shows up in documents. PMs went from 30-page PRDs to mockups, and now they're moving to prototypes plus short specs. AI handles the high-fidelity artifact, which leaves the written spec to cover strategy and the requirements a prototype can't show.LinkedIn
Shishir Mehrotra
Shishir MehrotraCEO of Superhuman (formerly Grammarly). Co-founder of Coda and former Chief Product Officer of YouTube
AI speeds up design and content work most when it lives inside the place the work already happens. The biggest drag I see is what I call the "AI detour." People have to remember to use AI, pick a tool, write a prompt, and then copy the result back into their doc, their design file, or their email. Each of those steps eats the time the model saved. A UC Berkeley study in HBR found that workers using AI feel more productive but no less busy, and I think that detour explains most of the gap. My test for teams is simple. If people have to "go use the AI tool," expect the gains to be small. Look for AI that cuts steps, learns how each person writes, and connects to company data.
The next step looks like the change Figma brought to design, when you could see your collaborators' cursors in the file. The agentic version adds agents to that row of avatars: five teammates plus dozens of agents, each drafting, resizing, or checking part of the job, and you direct them the same way you direct a colleague.YouTube
Producing the work is the part AI speeds up. Judging it stays slow. With 10 AI drafts, someone still has to tell which one is good and explain why, and I call that skill taste. As AI-generated content becomes the default, provenance matters more too. That's why Superhuman acquired GPTZero and is building an authenticity layer into the tools where people write.
Jack Brody
Jack BrodyCPO of Suno. Former Head of Product and Head of Design at Snap
Sachin's throwaway prototypes are half the story. The other half is the handoff between design and engineering, which is where most of the time used to go. At Suno we're building one of the most AI-native design teams in the world, and the practical meaning is designers who ship directly to production. When the person who had the idea can build it and put it in front of users without waiting a sprint, the loop from concept to real feedback shrinks from weeks to days. That's also why the design org I'm hiring for covers Product Design, Design Engineering and UX research under one leader.
The second place is the content itself. On Suno, someone with zero music training can go from an idea to a finished song in a few minutes, a process that used to take a studio, musicians and a lot of skill. The speed matters less to me than what people do with it, which is rediscover that they're creative at all.
One caveat from my Snap days: speed also makes it easy to stack new conventions on top of old ones that no longer make sense. AI moves fast enough that teams should question those defaults first, then use the speed to try many different approaches.Apple Podcasts
The order of work also changes. With models this capable, you often build the breakthrough first and then figure out which problem it solves, so designers spend more of their time on productizing new capabilities than on executing a set spec.dive
Rachel Wolan
Rachel WolanFormer CPO of Webflow and VP and GM of Dropbox Core and AI
So the biggest speedup I've seen is getting to a first draft, in both content and design. The slow part has moved to making that draft yours.
On content, I run my own pipeline most Friday afternoons. I ask Claude to interview me about my week and tee up one to three articles or LinkedIn posts. Then I send it off to research what happened in the last two weeks. It read about 350 sources in six minutes. When I asked for more on vibe marketing, it read about 500 articles. Then it drafted a 1,000-word post for my site, which used to take me three or four hours.YouTube
On design, the one-shot site was the clearest win at Webflow. The AI Site Builder (AISB) gets you a unique site in three to five minutes, and I used it something like 50 times in one week.YouTube By early 2026, 22%+ of all new Webflow sites started there. For v2 we kept the scope to one prompt producing one site and made that site better. We added multi-page generation and baked in animation packs, because "looks generic" was the most common complaint.rachelwolan
Sachin's baseline-prototype fix matches what we saw at our Builder Day. Cursor did much better when people fed it screenshots of the live Webflow product and precise text wireframes. Figma Make was great for low-fi prototypes, but people found it hard to get the output to match the Figma mocks.rachelwolan
Marketers hit the same consistency problem at much higher volume. The limit I hear from them in every conversation is that the output is fast and still off-brand. They'll tell me it doesn't follow the messaging framework and could belong to anyone. Closing that gap takes a context layer: your design system, audience definitions, voice and tone, and compliance rules, all governed so the agent uses them every time. That's what we built at Webflow as the marketing harness.
I agree with Shishir on the detour. We put inline copy gen right inside the Webflow editor and didn't charge extra for it, because saving people from copying text over from ChatGPT is a convenience we treated as part of the core product.YouTube
Sharmeen Browarek Chapp
Sharmeen Browarek ChappFormer CPO of Midjourney and Head of Product, Revenue Suite at Stripe
Sachin's PRD-to-prototype point matches what I lived through. At the hackathon, the jump from written spec to a working, clickable product happened almost immediately. At the Lovable #SheBuilds hackathon, Kristin Chen and I wrote a PRD together, just like our Twitch days, and then built Bukkit, a social bucket list app, in under 48 hours on one shared laptop. Work that would normally take a full team several days took minutes per feature. We shipped onboarding, friend discovery, invites, and an Explore page with AI-generated inspiration.LinkedIn
Brand assets got faster too. The Bukkit logo came straight out of Midjourney, so we never needed a design cycle for it.LinkedIn
Shishir is right that judging stays slow, and I'd name a second cost alongside taste, which is scope. When every fix feels like "just one simple prompt," you want to polish every feature, and the hours vanish there. Kristin and I kept telling each other "done is better than perfect" and fell back on ruthless prioritization. We also crashed Lovable more than once and leaned on the revert button a lot.
Our prompts also got sharper over the weekend, and the tool started picking up our preferences, so most of the gains showed up in the second half of the build. For teams adopting these tools, plan for that ramp-up time and don't expect day-one speed.

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In This Conversation

  • Sachin Rekhi
    Sachin Rekhi

    Founder and CEO of Notejoy. Former Head of Product for Sales Solutions at LinkedIn

  • Rachel Wolan
    Rachel Wolan

    Former CPO of Webflow and VP and GM of Dropbox Core and AI

  • Shishir Mehrotra
    Shishir Mehrotra

    CEO of Superhuman (formerly Grammarly). Co-founder of Coda and former Chief Product Officer of YouTube

  • Jack Brody
    Jack Brody

    CPO of Suno. Former Head of Product and Head of Design at Snap

  • Sharmeen Browarek Chapp
    Sharmeen Browarek Chapp

    Former CPO of Midjourney and Head of Product, Revenue Suite at Stripe

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