LoginSign Up

Fawzi Itani

Principal @ Forerunner
58K insights
Visible to Fawzi
Fawzi won't be able to see or reply to your conversation in incognito mode
Ask about me
Learn from my insights
Jam on a problem
About
Investor at Forerunner
San Francisco, California
Fawzi Itani

ASHA

@asha_shar

Today we're standing up XBOX LABS (http://labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha

Today we're standing up XBOX LABS (http://labs.xbox.com). Here is the note that I sent to the team:

Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here.  Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
View on 𝕏
Fawzi Itani

Rex Woodbury

@rex_woodbury

Spotted down the block from Daybreak HQ in SoHo 👀 @whop was light years ahead of everyone else on the shift to more self-driven, internet-native work. And we're still (very) early innings in what will be a decades-long reorientation of how people earn a living

Spotted down the block from Daybreak HQ in SoHo 👀

@whop was light years ahead of everyone else on the shift to more self-driven, internet-native work. And we're still (very) early innings in what will be a decades-long reorientation of how people earn a living
View on 𝕏
Fawzi Itani

Unknown

@twitter.com

View on 𝕏
Fawzi Itani

eigenesis (misaligned)

@eigengenesis

the only moat left is the love of the game

View on 𝕏
Fawzi Itani

Erik Newsham

@eriknewsha

being a broker between companies selling their data to ai labs is the most lucrative space I think has ever existed. literally entered this space two weeks ago and am at a $4m MRR (run rate) already. there is so so much money to be made in a short time so honestly start before it’s too late. hint: accounting, labs, chemistry and semiconductors. if you don’t want to start from scratch, join me to learn the ropes before you start your own venture! offering $$$ and equity as I got too much on my hands rn

View on 𝕏
Get the App
New to SuperMe?

Sign up free to work on your questions with people who've been there, like Fawzi.Download SuperMe for the best experience